#pragma once
#include "Scene.h"
#include "Camera.h"
#include "afxwin.h"

// CameraPlaneControl dialog

class CameraPlaneControl : public CDialogEx
{
	DECLARE_DYNAMIC(CameraPlaneControl)
	Scene *m_scene;
public:
	CameraPlaneControl(CWnd* pParent = NULL);   // standard constructor
	virtual ~CameraPlaneControl();

	void setScene(Scene *scene) { m_scene = scene; };
	void resetInput();

// Dialog Data
	enum { IDD = IDD_PLANE_CONTROL };

protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support

	DECLARE_MESSAGE_MAP()
public:
	CEdit yaw;
	CEdit pitch;
	CEdit roll;
	afx_msg void OnBnClickedOk();
	afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
	CStatic cameraName;
};
